|
creator |
Weiskopf, Daniel
| | Ertl, Thomas
| date |
2002-09-24
| | | description |
10 pages
| |
We propose a generic and flexible depth-cueing scheme which subsumes
many well-known and new color-based depth-cueing approaches. In
particular, it includes standard intensity depth-cueing and rather
neglected pure saturation depth-cueing. A couple of new combinations
and variations of depth cues are presented. Their usefulness is
demonstrated in many different fields of application, reaching from
non-photorealistic rendering to information visualization. In
addition to cues based on a geometric concept of depth, an abstract
visualization approach in the form of semantic depth-cueing is
proposed. Our depth-cueing scheme is based on linear transformations
in the 3D tristimulus space of colors and on weighted sums of
colors. Since all of the required operations are supported by
contemporary consumer graphics hardware, the depth-cueing scheme can
be implemented without performance cutbacks. Therefore, any
real-time rendering application can be enriched by sophisticated
depth-cueing.
| format |
application/pdf
| | 1209596 Bytes | |